Whiteboard: wicked AIGD
We had a pretty heated discussion – each of us had a pen, several favorite arguments, we all had some favorite AI philosopher’s quote to blast. We (Anne, Gillian, Josh and I) managed to confuse ourselves and each other to an amazingly high degree! Then, we focussed on applying all this (quite knowledgeable!) confusion on our own games and AI systems… and were able to diminish our confusion a little. To an at least tolerable level.
Some of these discussions continued in a chaotic google doc. Last word isn’t said yet, and if we’re lucky, it never will be. At least not as long as we build things – new issues will most likely surface again and again. Wicked problem space indeed.